This brought back a level of nostalgia I almost forgot I had. Can truly see your passion shine while playing this. Some good spooky moments too and I love the shotgun mechanic. Fun game!
This was great! *very* rough around the edges, definitely needs a lot more polish, but I can absolutely see beautiful, shiny chunk of gold underneath. Ambience is great, graphics are great, the shotgun mechanics are fantastic, etc.
My main complaint is that the enemies are sort of boring. There are three types of enemy seen in this demo:
1. disembodied legs (see second pic). They walk towards you, dealing damage if they get too close, and take 2 shots from the shotgun to kill. Nothing special, but that's fine for a simple grunt enemy.
2. chargers (see third pic). A bit more interesting than the first enemy type, as they can charge at you, making them tougher to deal with. Their size causes them to get stuck occasionally which can be used to your advantage, but there really aren't any times in the demo where you can effectively take advantage of this. They take 3 shotgun shots to kill, and have pretty much no counters. Maybe they could have difficulty turning and stopping once they've started charging so you can dodge out of the way? I can see that combined with wider, more open spaces making for a much more interesting enemy type.
3. Big Boi (no pic). There's only one at the very end of the demo, which you encounter in a larger room with various pieces of furniture scattered about, as well as a lot of other enemies. Unfortunately, it seems to have the same AI as the first enemy type, sort of just running at you and dealing damage if it gets too close, made somewhat more intimidating by its larger health pool and increased speed. I can definitely see this guy working as a sort of mini boss enemy, though it could absolutely use some better AI, maybe some attacks that you have to watch out for other than just walking towards you.
A wider variety of weapons would also make the game much more interesting, especially if each weapon has its own strength and weaknesses. Maybe the shotgun could stun enemies and do a large amount of damage while having somewhat rare ammo and bad range? If you wanted to make it even more interesting you could give each weapon a unique effect, tailored to deal with certain enemies/situations.
Ho amato lo stile del gameplay e onestamente spero riusciate a lavorare per farci un gioco completo. Il mood è inquietante e abbastanza ansiogeno ma appena capisci che sei tu il cacciatore e non il cacciato il gioco inizia a prendere un altro gusto.
A good ol' rock 'em sock 'em game! Always enjoyed a good meat grinder action, sending demonic entities back to hell. Cant wait for the follow up, gj! Its the first game in my video.
Amazing job here; you've somehow totally snagged my imagination, and I loved every second of it. The creepy atmosphere, fairly unique enemies, the simplicity, the excellent gun handling, it all just adds up to an excellent experience. Solid 9.5/10, and the half is really just the color correction. I cannot wait to see the full game, keep up the great work!
Once I realized you can scroll the weapon wheel the game mechanics made a lot more sense. As others have mentioned, the reload idea is cool and I liked the stark atmosphere which reminded me of Pony Factory. I assume that was an inspiration? Great job with this demo-- it shows a lot of promise and I wish you good luck on future projects!
I have no idea what happened, I was on the other floor walked through the door where there are like two paths with a bottom half creature, killed it and then went to break the box and then randomly some insanely fast creature scared the hell out of me, hit me once and then I fell into the void.
As you might have noticed, some of the creatures are lacking vital bodily functions, such as brains. This might lead into unexpected and weird behaviour, such as not stopping properly and accidently pushing the player through the wall. (none of this was intentional, the collision detection and enemy AI are just dogshit)
really athmospheric, love it soo much, tho it lacks a bit on sound design in my opinion, maybe the "tottaly friendly non hostile creatures" should have some sounds, also the transictions on level loading could be a bit less suddle
Great game. Does feel a lot like a half life mod which is cool. The firing/reloding mechanic can be finicky, but i think it adds to the intense moments.
This game has potential to be one of my favorite survival horror games of all time. I really hope that development on The Unholy Smoke is still ongoing, because I really loved this demo and the way it incorporated its mechanics.
I really loved this! I will say there are some things that would improve it (at least for me lol), maybe instead of clicking after each shell, should be able to hold it down to have them load (maybe as a toggle in the options, cus at first it was confusing)
and also the crawling monsters, they just seemed insanely fast compared to the others.
Honestly, brilliant game. Easily one of the most stressful games I've ever played, with the whole ''desperately trying to reload while things are running at you'' scenarios XD. Really hoping there'll be more of this in the future cause that was absolutely incredible. Like seriously, amazing job dev(s)! Your game starts at 17:03 on my video in case you wish to see me panicking a lot
The game is a little scary, but in the atmosphere it wins.
I really like the minimalistic gameplay, and the shotgun reloading is extremely enjoyable.
It will be cool if they make a variety of locations and monsters. Naturally, they will correct the balance of difficulty, add saves, new weapons with a pleasant recharge.
That was a really cute experience. I like the shotgun mechanics. One problem: The fast crawlers can push you through walls. That can lead to out of bounds shenanigans
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This brought back a level of nostalgia I almost forgot I had. Can truly see your passion shine while playing this. Some good spooky moments too and I love the shotgun mechanic. Fun game!
This was great! *very* rough around the edges, definitely needs a lot more polish, but I can absolutely see beautiful, shiny chunk of gold underneath. Ambience is great, graphics are great, the shotgun mechanics are fantastic, etc.
My main complaint is that the enemies are sort of boring. There are three types of enemy seen in this demo:
1. disembodied legs (see second pic). They walk towards you, dealing damage if they get too close, and take 2 shots from the shotgun to kill. Nothing special, but that's fine for a simple grunt enemy.
2. chargers (see third pic). A bit more interesting than the first enemy type, as they can charge at you, making them tougher to deal with. Their size causes them to get stuck occasionally which can be used to your advantage, but there really aren't any times in the demo where you can effectively take advantage of this. They take 3 shotgun shots to kill, and have pretty much no counters. Maybe they could have difficulty turning and stopping once they've started charging so you can dodge out of the way? I can see that combined with wider, more open spaces making for a much more interesting enemy type.
3. Big Boi (no pic). There's only one at the very end of the demo, which you encounter in a larger room with various pieces of furniture scattered about, as well as a lot of other enemies. Unfortunately, it seems to have the same AI as the first enemy type, sort of just running at you and dealing damage if it gets too close, made somewhat more intimidating by its larger health pool and increased speed. I can definitely see this guy working as a sort of mini boss enemy, though it could absolutely use some better AI, maybe some attacks that you have to watch out for other than just walking towards you.
A wider variety of weapons would also make the game much more interesting, especially if each weapon has its own strength and weaknesses. Maybe the shotgun could stun enemies and do a large amount of damage while having somewhat rare ammo and bad range? If you wanted to make it even more interesting you could give each weapon a unique effect, tailored to deal with certain enemies/situations.
This little masterpiece deserves a full game and I am down to pay for it any minute of the day, great job.
5/5
Man, I got a lot of scares in this game, very good XD
Edit: But the boss is too hard, you should smooth out the difficulty.
Ho amato lo stile del gameplay e onestamente spero riusciate a lavorare per farci un gioco completo.
Il mood è inquietante e abbastanza ansiogeno ma appena capisci che sei tu il cacciatore e non il cacciato il gioco inizia a prendere un altro gusto.
A good ol' rock 'em sock 'em game!
Always enjoyed a good meat grinder action, sending demonic entities back to hell.
Cant wait for the follow up, gj!
Its the first game in my video.
this is cool bro 👌
They all wanted THE UNHOLY SMOKE
Half Life vibe
8/10
I NEED MORE! THE BEST ONE I'VE PLAYED IN A WHILE!
Amazing job here; you've somehow totally snagged my imagination, and I loved every second of it. The creepy atmosphere, fairly unique enemies, the simplicity, the excellent gun handling, it all just adds up to an excellent experience. Solid 9.5/10, and the half is really just the color correction. I cannot wait to see the full game, keep up the great work!
Really nice, I like the HL2 inspiration and the atmosphere is great. I miss bhopping though :clueless:
Got a speedrun.com page setup for this game and did some runs! Love the half life inspiration
Once I realized you can scroll the weapon wheel the game mechanics made a lot more sense. As others have mentioned, the reload idea is cool and I liked the stark atmosphere which reminded me of Pony Factory. I assume that was an inspiration? Great job with this demo-- it shows a lot of promise and I wish you good luck on future projects!
10/10 but I feel like the character sticks to the walls a lot.
spent 5 minutes on the game and I already love it
love the way you have to reload your weapon
got pushed out of the level and into the void by one of the enemies
i got so addicted to this game that i spended 2 hours trying to beat everything with the bat
OH YEAH 👍
i hate this game make me rage at the boss lol
The game is not bad. I like the idea of unusual weapon reloading.
too scary for me but the bit I played was fun
nice
please don't rate the game, I want to keep it like this
I WILL RATE THE GAME
AND YOU WILL LIKE IT
you fucking maggot. the funny is gone
I have no idea what happened, I was on the other floor walked through the door where there are like two paths with a bottom half creature, killed it and then went to break the box and then randomly some insanely fast creature scared the hell out of me, hit me once and then I fell into the void.
As you might have noticed, some of the creatures are lacking vital bodily functions, such as brains. This might lead into unexpected and weird behaviour, such as not stopping properly and accidently pushing the player through the wall. (none of this was intentional, the collision detection and enemy AI are just dogshit)
For demo it was pretty fun,but would be nice if monsters would have sounds of steps,also i liked mechanics of shotgun,pretty realistic,5\5
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really athmospheric, love it soo much, tho it lacks a bit on sound design in my opinion, maybe the "tottaly friendly non hostile creatures" should have some sounds, also the transictions on level loading could be a bit less suddle
what engine was this developed on?
unity.
mah wife
Great game. Does feel a lot like a half life mod which is cool. The firing/reloding mechanic can be finicky, but i think it adds to the intense moments.
I loooove the gunplay. It makes everything so tense! The audio could use some work. Everything is a bit too distorted kind of like a deep-fried meme.
This game has potential to be one of my favorite survival horror games of all time. I really hope that development on The Unholy Smoke is still ongoing, because I really loved this demo and the way it incorporated its mechanics.
I really loved this! I will say there are some things that would improve it (at least for me lol), maybe instead of clicking after each shell, should be able to hold it down to have them load (maybe as a toggle in the options, cus at first it was confusing)
and also the crawling monsters, they just seemed insanely fast compared to the others.
Overall loved it! Reminded me of cry of fear!
Honestly, brilliant game. Easily one of the most stressful games I've ever played, with the whole ''desperately trying to reload while things are running at you'' scenarios XD. Really hoping there'll be more of this in the future cause that was absolutely incredible. Like seriously, amazing job dev(s)! Your game starts at 17:03 on my video in case you wish to see me panicking a lot
Gameplay BR
Nice game
awesomm
FAN-FRICKIN-TASTIC
The game is a little scary, but in the atmosphere it wins.
I really like the minimalistic gameplay, and the shotgun reloading is extremely enjoyable.
It will be cool if they make a variety of locations and monsters. Naturally, they will correct the balance of difficulty, add saves, new weapons with a pleasant recharge.
One of the few shooters that really hit me hard.
I'm really looking forward to the release.
That was a really cute experience. I like the shotgun mechanics. One problem: The fast crawlers can push you through walls. That can lead to out of bounds shenanigans